After years of rumors, the game was officially announced on Jat 12:18pm (CEST) at the Blizzard. A dark fantasy/horror-themed action role-playing game, the game follows in the footsteps of its predecessors, with the storyline picking up where Diablo II left off. "I think people really remembered it in like one or two places where it was prevalent in 'Diablo II,' but forget that it almost didn't exist in the other 90 percent of the game.But if we can find one dungeon where it's really good to use it, and we can create a lot of gameplay out of it and make it look cool, then yeah, we'll do it. Diablo III (DIII, D3) is the third and latest instalment in the Diablo series, developed by Blizzard Entertainment. we've really found that you needed other light sources to be able to make the game look good." However, that doesn't mean the beloved light radius won't show up in "Diablo III." "Not in all dungeons, but there might be in some," he revealed. Lead 'Diablo III' designer Jay Wilson told me that even though 52,000 'Diablo' fans have signed a petition asking Blizzard to return to the darker. "If you took an environment and you basically lit the whole thing up with just a flashlight, it works way better in a 2D game. Zaven Haroutunian Lead Game Designer at Blizzard Entertainment working on Diablo IV. We were told today that it's not going anywhere. Wilson said the team tried to make use of the light radius, but it just didn't work with a 3D engine. Though it looks really cool, it's almost impossible to do. Because some of the areas of past "Diablo" games were so dark, the player had a circle of light following them around to help them navigate the depths of dungeons. Jay Wilson, Designer of 'Diablo III': The key thing to remember here is that this has been Photoshopped. #DIABLO III DESIGNERS PDF#Bryant Francis Senior Editor AugImage via the Diablo Fan Wiki PDF Travis Day, an Irvine-area game designer who spent over a decade at Blizzard Entertainment, has died at age 41. Another part of the game that some hardcore fans missed was having a light radius follow the player's character. Game designer Travis Day, who worked on both World of Warcraft and Diablo III at Blizzard Entertainment, has passed away.
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